SomaSim is a small indie studio focused on making simulation games. City of Gangsters puts the player in the prohibition era of the United States. It is up to them to make connections, create supply chains, and ward off threats from other 'business associates' to weather prohibition and come out on top.

  City of Gangsters
Below is the release trailer for the game that includes some shots of the UI and gameplay.

My time on this project was focused on designing the UI and to some extent the UX of the game. The team that made City of Gangsters consisted of a core group of 4 or 5 with the help of several other freelance / part time game devs.

Roles and Responsibilities:
  • Design game UI and UX
  • Present and discuss designs and layouts
  • High and low fidelity mocks of different game elements and flows
  • Synthesize feedback into actionable items and iterate on designs
  • Coordinate and meet milestones while working with fully remote team